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In show business, being dead has often been a viable career option. Just ask Elvis, Jim Morrison or Jimi Hendrix, all of whom still sell more records than many indie bands. In 2012, holographic technology upped the ante for dearly departed music stars when audiences at that year's Coachella Valley Music & Arts Festival in Indio, Calif., were stunned by the reunion on stage of deceased rapper Tupac Shakur with the very alive Dr. Dre and Snoop Dogg.
Microsoft recently revealed its vision of the future through a video that explores how emerging technologies could shape the world in the next five to ten years. The video doesn't reveal any specifics regarding product development but it does show that the technology giant's vision of the future heavily relies on AV product development.
Interactive Intelligence Group launched its latest cloud services for enterprise collaboration and communications.
The new PureCloud Collaborate and PureCloud Communicate services offer real-time enterprise collaboration tools, including such as searchable employee profile information, instant messaging, multi-user chat rooms, multi-party video conferencing, and desktop sharing.
At Enterprise Connect 2015 Wainhouse Research's Ira Weinstein interviewed Array founder and CEO Herold Williams and company C2O Howard Lichtman on the debut of Array's new Equal-i DX Dual Camera Module and Image Processor that enable immersive telepresence in conventional conference rooms. The DX Camera and Image Processor use Equal-i Technology and plug into almost any videoconferencing codec (software or hardware) to improve the scene to a dual screen immersive telepresence experience. You can watch the interview below and read the Telepresence Options story on the debut here: http://www.telepresenceoptions.com/2015/03/_array_telepresence_debuts_imm/
Google's multi-million dollar investment in augmented reality startup Magic Leap appears to be paying off if this demo reel is any indication. In it, the fledgling AR firm shows off what a year and half a billion dollars can accomplish. That includes productivity functions like being able to access both websites and desktop apps from airborne virtual icons. There's also the promise of an immersive shooter game using physical weapons as its controllers and the world around you as the environment. Do want.
Enabling people to connect with one another is central to Microsoft's mission to reinvent productivity and help people make the most of every moment. For us, connecting people means delivering experiences capable of conveying all forms of human expression--verbal, written, visual and emotional. In today's modern workplace, productivity will increasingly be centered on conversations, whether in writing, in person, via phone or video conference call. People need communications tools that allow them to express themselves in the most natural and approachable way possible, and that work the way they do--fluidly across locations and devices.
Get seven big vendors on the stage, and the talk is always going to get around to interoperability pretty quickly. That's generally been the case with the Monday UC Summit at Enterprise Connect, and this year was no exception -- though the conversation took a markedly new shape
Array Telepresence Debuts Immersive Telepresence Using Your Existing Videoconferencing System at Enterprise Connect
Array Telepresence, a start-up telepresence solution provider is debuting a new system at Enterprise Connect that enables immersive telepresence in typical conference rooms using an organization's existing videoconferencing system. The Array DX Dual Camera Module and Array's Equal-i 2S Image Processor work together to dramatically improve the videoconferencing scene before handing it to either a hardware or software-based videoconferencing codec. The system brings the farthest participants "Up Close and Personal", "Equal-i-zes" the size of the farthest participants to the size of the closest participants, improves the eye-line, conceals the camera, improves the meeting format, and powers dual displays creating a wide-format view into the remote scene bringing in the eye's peripheral vision increasing the sense of immersion. The Equal-i 2S Image Processor combines both images from the dual headed DX Camera Module into a single video stream allowing a single videoconferencing codec to power dual displays. The Equal-i System is $13,995 upgrade if you already have a videoconferencing codec and goes on sale this month. The company is demonstrating the new system at Enterprise Connect Booth 1635.
Bieling, a researcher at the Design Lab in Berlin, has developed a glove kitted out with fabric pressure-sensors. By translating a tactile hand touch alphabet into digital text, the mobile glove could eliminate the necessity of hand-to-hand physical contact for deaf-blind communication. Even better, because a great deal of online communication is text-based, the glove could act as a translating device that allows people who are deaf-blind to communicate freely with anyone - and for anyone to communicate with them.
It's only been four months since Highfive's video conferencing units have been available, but already the company is seeing incredible traction among early customers. So much so that the startup has raised an additional $32 million in Series B funding to ramp up its sales machine and get its hardware in even more conference rooms around the world.
Like it or not, porn as we know it is a few final thrusts away from getting totally in our faces for keeps. On the cusp of a bold new frontier in adult entertainment, niche software developers are designing cutting-edge smut for virtual reality headsets like the Oculus Rift.
Mersive, a leading provider of software-based collaboration solutions, today announced the newest addition to its product line, the Solstice Pod, a turnkey wireless media streaming solution for improved collaboration in meeting rooms and classrooms. By combining Solstice software with a cost-effective, high-performance hardware platform, the turnkey solution can be offered at breakthrough prices - $799 for the Small Group Edition (SGE) version and $999 for the Unlimited users version. In conjunction with the launch of the Solstice Pod, Mersive has introduced revised pricing for Solstice software, making use case requirements - not price - the deciding factor for room-based collaboration solutions.
I have said it once, and I'll say it again. 3D printing and robots will continue their inevitable convergence, leading to completely custom robots which can perform virtually any human-like task, and feature an appearance tailored to our individual preferences. We aren't all the way there yet, but with 3D printing, we are getting ever so close.
Someone posted this photo on Reddit with this title: "So I got a glimpse of the future this morning..." And indeed, we are going to see this more and more in a near future. I am a big fan of virtual reality that can really fool your brain. I want to live in other worlds, but the consequences are not going to be pretty.
I'm going to be blunt with you, words can't do justice to the experience of using HTC's Vive virtual reality headset. There's nothing quite like slipping into a virtual 3D world, as I did this week in a preview of Vive ahead of developer units shipping this spring. Cloistered in a room at the back of HTC's Mobile World Congress stand, and with the reassuring voice of a Vive engineer whispering in my ear, I got to try out a number of demo apps and environments created for the platform by Valve and others, including the first announced title for SteamVR.
Video conferencing can be essential in the modern office. You see, many modern offices are not in a single location, but spread out globally. There can be entire teams where employees are scattered across different states or countries.
Huawei has unveiled a prototype tele-presence system called MirrorSys, a 'full field communication' system which can apparently go beyond the limits of human visual and auditory perception to beam immersive digital data.
The MirrorSys prototype features a 220 inch diagonal display with a resolution that matches human visual acuity at a distance of 2.4 meters, the company said.
In the backyard of a terrace house in the Sydney suburb of Paddington, the world's first gaming system that measures energy expenditure whilst using resistance, is being developed. The start-up behind it is The Realm, a tiny team with a big vision.
Many have attempted to make gaming more life-like by incorporating 4D elements of vibration like the KOR-FX and by using muscle control like the Myo. But none have taken advantage of resistance to make game play, feel physically real.
When it comes to video conferencing these days, virtual meeting rooms, mobile and desktop clients, cost-effective cloud services, and similarly democratizing solutions are in. Super big systems that deliver a super quality experience at super crazy prices are out. Or are they?
If you go by the numbers, things look pretty gloomy for immersive telepresence solutions, those high-end systems that use HD video, life-size images, just-so lighting, and custom furniture to create the illusion that all participants are in the same conference room. While Ovum doesn't do forecasts of communications systems, some of my friends at rival analyst firms do. IDC analyst Rich Costello, for instance, said in December 2014 that multicodec telepresence equipment revenue was down nearly 16% year over year. Earlier in 2014 the numbers were even less kind, with the estimated year-over-year decline ranging from just over 26% to nearly 35% depending at which quarter you look.
Apple has always been busy honing its sword to be the best in the industry. It follows every trend in the market and pensively work to set those trends in the first place. Patents like Gaze control or Joystick enabled smartphones are all spark a new tech in the market. And catching up with the trend of VR (virtual reality) devices, it had recently acquired a patent of a device enabling your smartphone to be modified into one. And the Apple on Tuesday (24th February) was granted a new patent by USPTO reading 'Interactive application sharing'.